<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Tutorials :: Mad God's Overhaul for Skyrim VR</title><link>https://synergyvr.org/mgo/tutorials/index.html</link><description>Here are step-by-step guides for some of the customization tasks you may want to take on yourself once you’re comfortable with out-of-the-box MGO—.
Installing a Mod Add a mod that isn’t in the list: download it, install it in MO2, and find a good home for it in your load order.
Read more → More soon!</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://synergyvr.org/mgo/tutorials/index.xml" rel="self" type="application/rss+xml"/><item><title>Installing a Mod</title><link>https://synergyvr.org/mgo/tutorials/installing-a-mod/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://synergyvr.org/mgo/tutorials/installing-a-mod/index.html</guid><description>MGO arrives with hundreds of mods already installed and configured, so you never have to add anything yourself. But part of the fun of a mod list is making it your own, and sooner or later you’ll spot something on Nexus that you feel you can’t live without. Adding a mod through Mod Organizer 2 is straightforward once you’ve done it once, but there are risks to be aware of. We’ll walk through it using a real example.</description></item></channel></rss>