FAQ

 

Quick answers to the questions that come up the most, with links to the full story. If yours isn’t here, the MGO Discord probably has it covered. Tap a question to expand it.

The big ones

When will the next version be released?

Soon®.

A release goes out when the team decides it’s ready, and that can be very hard to judge until the moment it happens. When there is news on the beta, it appears in the #mgo-updates channel of the MGO Discord before anywhere else. Watch that space, and you’ll know the moment there’s anything to know.

Will MGO run on my machine?

Probably, if you have a recent GPU with at least 12 GB of VRAM, 32 GB of system memory, and 400 GB of free NVMe storage. The Requirements page has the full checklist, including settings you’ll need to change and things you’ll need to install ahead of time.

Getting started

Why is the first launch taking so long?

Community Shaders is compiling its shader cache, and the first time takes a while. It’s probably not a hang, and the progress bar makes it appear that it’s going to take far longer than it actually will. See Compiling Shaders. (If it takes more than 30 minutes, then you may have an actual problem.)

I created my character, and now I'm drowning in notifications. What the heck?

That’s MCM Recorder configuring mod settings for you. Try to resist the temptation to fiddle around in menus until it stops. See Alternate Start.

Can I still play Skyrim's original opening? I'm finally awake, and I like it when people point that out.

Yes, it’s an option in both Live Another Life (4.0 RC2 and earlier) and Alternate Perspective (4.0 RC3 and later).

In Alternate Start- Live Another Life (all MGO versions up to and including 4.0 RC2), the vanilla start is clearly labeled: I got caught crossing the border illegally. [Vanilla Start]

Do pirated copies really not work?

They really don’t. You’re asking for a friend, I presume.

MGO requires a legal Steam copy of Skyrim VR, and several of the list’s core mods refuse to work with cracked versions anyway. See Requirements.

It fails in several different places. Wabbajack verifies the game’s files against the exact fingerprints of the legitimate versions before it will install the list, and a cracked copy’s altered files will not pass that check. If you somehow get past that, VRIK will refuse to patch the game, and it will likely crash at startup (with a vrik.log that reads “Unable to patch SkyrimVR”). If you get past that, other stuff won’t work. Tell your friend to buy the game. Skyrim VR goes on sale pretty often.

In the game

Why won't my torch light?

Torches start unlit. Hold a fire spell near the torch’s head or hold the torch to a candle, brazier, campfire, etc. to light it. See Interaction.

Why doesn't brawling work?

Skyrim’s brawls have two requirements that are hard to see in VR. First, you can’t have anything else equipped, even sheathed—and a weapon that you’ve holstered on your VRIK body may still be equipped as far as the game is concerned. Unequip your hands for real: the Spell Wheel’s center orb does it swiftly, no menu required. Second, your fists have to be drawn, as silly as that sounds, so use the same button that readies a weapon.

With VRIK, empty hands look identical regardless of whether they’re properly prepped for pugilism, so glance at your follower. If their weapon is out, you’re in fighting stance.

Tired of checking? Enable VRIK Closed Fist in OPTIONAL Mods → Combat & Magic (see Onboarding) and your hands ball up into fists when they’re drawn.

How do I swap spells without opening the menu?

Use Spell Wheel VR! In most control schemes, hold Grip and pull Trigger on the same hand to open the Spell Wheel. You can also use it to grab or use weapons, shields, potions, and more.

Why are my health and magicka bars on my wrist?

Because MGO moved them there on purpose. Clear HUD VR takes the vanilla bars out of your floating field of view, and Spell Wheel VR puts the readouts on your forearm instead, where you can check them with a glance like a wristwatch. (If you’re using SunHelm, hunger and thirst show up there too.)

To turn the wrist bars off, open Spell Wheel VR’s MCM and disable them there.

To bring back parts of the vanilla HUD, you’ll need to re-run Clear HUD VR’s installer, because it makes those choices at install time rather than through an MCM. In MO2, right-click Clear HUD VR in the left pane and choose Reinstall Mod , then work through the FOMOD wizard again and pick different options. (See Installing a Mod for what a FOMOD wizard looks like.) Doing both is fair game: keep the vanilla health bar and drop the wrist bars, or any other combination you like.

How should I save?

Make regular saves (ideally indoors), and always before changing your mod list. In the MGO 4.0 beta, quick saves and auto-saves are actually full saves, so they’re safe to use. You can also add a save game orb to the Spell Wheel, so you don’t even have to dig through a menu to do it.

Why can't I open the door to Markarth?

Dwemer-style doors have levers, so instead of pointing at them and hitting Interact/Activate, simply pull the lever! That’s Interactive Activators VR at work.

Can I turn on enemy healthbars?

Minimal Enemy Healthbar VR includes variations that make the healthbars smaller, and that hide them altogether. Both are included in MGO. To get healthbars to appear again, disable Minimal Enemy Healthbar VR - Remove Enemy Health Bar, which you’ll find under START HEREOPTIONAL ModsImmersion .

Why can't I power attack?

This one is specific to MGO 4.0 RC2 and earlier, which included the optional Fake Edge VR. With it enabled, power attacks only fire while the weapon is equip-locked. Squeeze the Trigger four times within two seconds to lock it, and then hold Trigger while swinging your weapon to power attack as usual.

RC3 dropped Fake Edge VR in favor of Physical Collision VR, which doesn’t ask anything extra of you. Your weapons attack as usual.

Making it yours

Can I add my own mods?

During the beta, the team asks that you don’t, so that feedback reflects the list as built.

As the final version of 4.0 gets closer, this site will be updated with several tutorials related to making your own changes to the list.

Will you add alternative NPC appearances, like Pandorable's NPCs?

Probably, but not yet. At the moment, the team is focused on fixing bugs and conflicts. Once those essentials are worked out, we’ll start testing community suggestions, including NPC options, more OBody presets, etc.

Should I run LOOT to sort my plugins?

No, you should not. MGO’s plugins are already sorted, and LOOT would undo that work. The list itself warns you about this.

How do I update MGO itself?

New versions go out as whole Wabbajack releases, announced in the Discord’s #mgo-updates channel, but they are not yet in Wabbajack’s in-app gallery. You’ll have to download them manually. Point Wabbajack at the same installation and downloads folders you used last time. Your save files will be preserved, though beta releases are unlikely to be backwards-compatible. Beta updates will be announced and posted in the #mgo-updates channel of the MGO Discord .

When things go wrong

Performance is rough. Where do I start?

More to come in this department, but for the moment, follow the Performance chapter, in order: the presets you picked during Onboarding, then VRAMr if your GPU has under 16 GB of VRAM, then Community Shaders tuning.

My frame rate tanks after 20–30 minutes on my Quest. What gives?

Almost certainly not you. As of April 2026, a bug in Meta’s Quest video decoders makes Virtual Desktop’s frame rate hiccup after 20–30 minutes of continuous streaming, worsening over time. There’s no fix yet, but changing your codec, toggling between desktop and VR mode, or reconnecting buys you roughly another 20 minutes. See Virtual Desktop for the details.

Where do I get help?

The MGO Discord . If you’re reporting a crash, post in #mgo-4-beta-support and attach the log and say what you were doing.