Some mods include an MCM, but many others keep their settings in a plain-text
.ini
file: SpellBender VR, Spell Auto-Aim VR, PLANCK, and more. An INI is just a list of key=value settings grouped under bracketed [Sections]. You can edit one right inside MO2, or in a text editor of your choice.
Edit in MO2…
For a quick change, you don’t need to leave Mod Organizer. Double-click the mod in the left pane (or right-click it and choose Information… ) to open its information window, then switch to the INI Files tab. Any INI files the mod ships with are listed on the left; click one to edit it on the right.
Save before you close
This is the fastest way to flip a setting or two. For anything bigger, the built-in editor gets cramped, and you’ll be happier in a proper text editor.
…or in a text editor
Because of MO2’s Virtual File System, a managed mod’s files aren’t actually sitting in your Skyrim VR game folder, so don’t go looking for them there. Open the mod’s own folder instead:
- Find the mod in the left pane of MO2.
- Right-click it and choose Open in Explorer .
- Locate the .ini file. It’s often in the root of the mod folder, or under SKSE\Plugins for SKSE plugins.
- Open it in a text editor, make your changes, and save.
- Launch the game as usual, and the new settings take effect.
Use a real text editor
Changing a setting
Inside, you’ll see lines like this:
Many settings are a simple toggle between 0 (off) or 1 (on), so flipping a feature on is often just a matter of changing a 0 to a 1. Only change the value to the right of the =, and leave the setting name and the section headers alone. If you’re lucky, an INI will include comments (lines starting with ;) explaining what each setting does, so read those before you change anything.
Back it up
If a mod rewrites its own INI while the game is running, a new copy can land in the Overwrite folder. If you made an edit and it seems to have reverted, check there.
Skyrim’s INIs
Skyrim VR’s own INIs, ( skyrimvr.ini and skyrimprefs.ini ), aren’t mod files. MO2 manages them per profile, so edit them through MO2’s built-in INI Editor tool rather than poking at files on disk. To open it, select INI Editor from the run dropdown near the upper-right (the dropdown that usually has Launch MGO selected) and click Run . MGO already has these tuned, so you shouldn’t need to touch them unless you really know what you’re doing.