Some mods include an MCM, but many others keep their settings in a plain-text .ini file: SpellBender VR, Spell Auto-Aim VR, PLANCK, and more. An INI is just a list of key=value settings grouped under bracketed [Sections]. You can edit one right inside MO2, or in a text editor of your choice.
Edit in MO2…
For a quick change, you don’t need to leave Mod Organizer. Double-click the mod in the left pane (or right-click it and choose Information…) to open its information window, then switch to the INI Files tab. Any INI files the mod ships with are listed on the left; click one to edit it on the right.
Save before you close
This is the fastest way to flip a setting or two. For anything bigger, the built-in editor gets cramped, and you’ll be happier in a proper text editor.
…or in a text editor
Because of MO2’s Virtual File System, a managed mod’s files aren’t actually sitting in your Skyrim VR game folder, so don’t go looking for them there. Open the mod’s own folder instead:
- Find the mod in the left pane of MO2.
- Right-click it and choose Open in Explorer.
- Locate the .ini file. It’s often in the root of the mod folder, or under SKSE\Plugins for SKSE plugins.
- Open it in a text editor, make your changes, and save.
- Launch the game as usual, and the new settings take effect.
Use a real text editor
Changing a setting
Inside, you’ll see lines like this:
Many settings are a simple toggle between 0 (off) or 1 (on), so flipping a feature on is often just a matter of changing a 0 to a 1. Only change the value to the right of the =, and leave the setting name and the section headers alone. If you’re lucky, an INI will include comments (lines starting with ;) explaining what each setting does, so read those before you change anything.
Back it up
If a mod rewrites its own INI while the game is running, a new copy can land in the Overwrite folder. If you made an edit and it seems to have reverted, check there.
Skyrim’s INIs
Skyrim VR’s own INIs, ( skyrimvr.ini and skyrimprefs.ini), aren’t mod files. MO2 manages them per profile, so edit them through MO2’s built-in INI Editor tool rather than poking at files on disk. To open it, select INI Editor from the run dropdown near the upper-right (the dropdown that usually has Launch MGO selected) and click Run. MGO already has these tuned, so you shouldn’t need to touch them unless you really know what you’re doing.