<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Performance :: Mad God's Overhaul for Skyrim VR</title><link>https://synergyvr.org/mgo/performance/index.html</link><description>Mad God’s Overhaul is a heavy list, and it’s likely to ask more of your hardware than most games. Thankfully, there are numerous adjustments you can make to squeeze out extra performance, from one-click presets to deeper tuning.
In-Game Presets The quickest wins. MGO’s built-in presets trade a little visual polish for frames with a single click.</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://synergyvr.org/mgo/performance/index.xml" rel="self" type="application/rss+xml"/><item><title>In-Game Presets</title><link>https://synergyvr.org/mgo/performance/presets/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://synergyvr.org/mgo/performance/presets/index.html</guid><description>The quickest wins are built right into the mod list. MGO’s STEP 3 folder offers a few presets. These default to the performance options, but if you’ve switched to quality and find that your machine is struggling, it’s worth considering switching back. The performance presets still look great, and they’re significantly easier on your hardware.
Community Shaders has a Performance preset (the default) and a Quality preset. Quality looks better outdoors, but it will cost you some frames.</description></item><item><title>OpenComposite (Unleashed)</title><link>https://synergyvr.org/mgo/performance/open-composite/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://synergyvr.org/mgo/performance/open-composite/index.html</guid><description>Tip of the Daedric Helmet OpenComposite Unleashed is the work of Wondernuttz and ColdBomb1 , who not only built the thing but also wrote the thorough documentation that much of this page draws from. Thanks, fellas! Skyrim VR was built to run through SteamVR. For a lot of setups (anything going through Virtual Desktop, Quest Link, and the like), that means an extra translation layer sitting between the game and your headset. OpenComposite Unleashed (OCU) saves that step, and it’s enabled by default in MGO.</description></item><item><title>Virtual Desktop</title><link>https://synergyvr.org/mgo/performance/virtual-desktop/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://synergyvr.org/mgo/performance/virtual-desktop/index.html</guid><description>If you play on a standalone headset (Quest, Pico, Vive Focus), there’s a good chance you reach your PC through Virtual Desktop . (And if you don’t, you should consider it.) It’s one of the most popular ways to stream PCVR to a wireless headset, and its settings have a big impact on your experience, irrespective of the game engine.
Let’s look at a few of the most significant adjustments you can make, in both the Virtual Desktop Streamer app on your PC and in the companion app on your headset.</description></item><item><title>Community Shaders</title><link>https://synergyvr.org/mgo/performance/community-shaders/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://synergyvr.org/mgo/performance/community-shaders/index.html</guid><description>Mad God’s Overhaul uses Community Shaders (specifically Troned’s unofficial VR fork) for the advanced graphical features behind its dramatic visuals. It needs to compile shaders ahead of time (covered in Compiling Shaders, but starting in MGO 4.0 RC3, precompiled shaders for all of the CS presets in the list are built in. You can tune your settings at any time from the in-game CS settings overlay, but keep in mind it may trigger a re-compile, which can take 10 minutes or more.</description></item><item><title>VRAMr</title><link>https://synergyvr.org/mgo/performance/vramr/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://synergyvr.org/mgo/performance/vramr/index.html</guid><description>VRAMr doesn’t change any in-game settings. It optimizes your textures ahead of time, generating downscaled, recompressed copies of the thousands of textures in the list, which your GPU can store and decode more efficiently. The result is lower VRAM use and fewer stutters. MGO includes the tool. You just have to run it.</description></item></channel></rss>