If throwing an axe in a bandit’s face from across the room is wrong, then I don’t want to be right! Weapon Throw VR, another mod by Shizof, makes that possible. It lets you throw whatever you have equipped: any vanilla or mod-added melee weapon, shield, or torch. Even bound weapons become potential projectiles.
Ready for action
How to throw
The motion is exactly what your instincts tell you: hold the throw button, swing your hand in the direction you want the weapon to go, and release the button at the right time, like throwing a real object. Throw with your left hand, your right, or both.
The throw button defaults to the
Trigger (set per hand, and changeable in the MCM). Your throwing speed matters, too: a harder throw sends the weapon flying faster, and it hits harder.
With Locational Damage SKSE VR, headshots even count.
Mind your stamina
Return of the Deadeye
Excuse the pun.1
Weapon Throw has two modes, chosen per weapon type in the MCM.
Auto-Return is the default (MGO ships with the mod’s Thor’s Hammer preset2). Throw your weapon, then press the button again to call it back to your hand, complete with a satisfying whoosh and a bit of visual flair. You can recall it mid-flight, after it’s buried in a frost troll—whenever you like. Leave it lying around, and it flies back on its own after a few seconds. It re-equips itself as soon as it’s back in your hand.
Classic mode turns the recall off. Thrown weapons stay where they land, and you collect them off the ground (or out of the corpse of whoever was holding still) the way you’d gather anything else. NPCs can even loot your weapons and turn them against you. There are MCM options to auto-equip a weapon when you pick it up, or to re-equip another of the same type from your inventory right after a throw, so you’re not left empty-handed.
Plays nice with holsters
Throws of passion
Get it?3
Throws weapons are actual projectiles, and their behavior is highly configurable (if you haven’t noticed already). All of the following are configurable in the MCM:
- Impact force knocks enemies back.
- Weapons spin in flight based on how you release them.
- Auto-Aim nudges a throw toward the nearest target.
There are settings for weapon types and materials, minimum swing speed needed (for each hand), haptics, and effects. There are presets too. As usual, the Nexus page documents all of it.
The Dagger of Travel
For where Weapon Throw fits alongside the rest of MGO’s combat overhaul, head back to the Melee Combat page.