VRIK Player Avatar

 

VRIK Player Avatar is the mod that gives you a body, rather than just a pair of floating hands. VRIK tracks your moments and animates a full avatar, so at last you can glance down and see yourself decked out in Radient Raiment’s finest.

But VRIK is just getting started. It adds body holsters, a gesture system, and a big chunk of the VR interaction that other mods are built on. It’s also the source of one of MGO’s control schemes.

Calibration: A Celebration

VRIK includes a power called VRIK Calibration to make the avatar better align with your actual body. Cast it like any power (equip it in the magic menu, and cast it with the same button you use for dragon shouts), follow the prompt, and it sets your height, body size, and VR scale in one pass. Do it once when you start your game, and your hands ought to land where you expect, your holsters should be reachable, and looking down will feel less disorienting. If your arms ever start to feel too long or short, or something else feels off, just cast it again.

Body holsters

Why open a menu when you can pull a sword from a scabbard on your hip? Now that you have a body, you can stash gear on it. VRIK adds 14 holsters spread across your body. Place a weapon in one, and it stays there until you draw it or remove it.

Between them, the holsters can hold just about anything you could ever hope to physically wield: daggers, swords, axes, maces, warhammers, bows, crossbows, staves, shields—even torches. Each holster can hold certain categories of items, which you can configure in VRIK’s MCM.

  • To draw a holstered weapon, put your hand over the holster, hold Grip, and pull it out.
  • To stash one, equip it to your hand, hold your hand over the holster until you feel a haptic pulse, and squeeze and release Grip. Once a weapon has been in a given holster, you can re-holster it faster the next time: squeeze Grip, move your hand to the holster, and release.
  • To move a holster, hold Grip over it for two seconds until you feel a haptic pulse and it starts following your hand, then move your hand where you want to place it, and release. To remove a weapon from its holster entirely (freeing that holster up for a different weapon), do the same, but drag it far from its spot before releasing1.

Keeping holsters handy

Which weapons a holster accepts, and which hand can use it, is configurable in the MCM. Some holsters are hand-specific by default (e.g. the left hip is reachable only by your right hand), as are some weapons (a bow lives in the off-hand, a greatsword in your primary). If drawing a weapon isn’t working, you might be reaching with the wrong hand.

Gestures and more

VRIK is one of the most configurable mods in the list, and I’ve not even begun to discuss the gesture system. Until I’m able, check out the Nexus page to learn more.

For how VRIK fits into the bigger picture, see Interaction and Melee Combat. For the VRIK button layout included with MGO, see VRIK Bindings.

Gestures everywhere!

The OCU Configurator offers a full gesture system as well (because Wondernutts absolutely cannot stop himself). To use it, run the game first so your spells will show up in the config app, then you can draw gestures for each hand with your mouse right in the app.

  1. Once you’ve assigned an item to a specific holster, you cannot place something else in that slot without first removing (not just drawing) the original item. ↩︎