Skyrim’s opening cart ride is iconic. It’s neat! Once. Maybe twice. But if you haven’t already started dozens of new playthroughs, with any luck, you will. And sooner or later you’re going to pray that you never again hear the words, “Hey you, you’re finally awake!”
If you’ve never played Skyrim before and would like to experience the opening sequence as-is (more or less—this is modded, after all), it’s still available. You’re just no longer forced through it every single time.
Only in 4.0 RC3+
Choose a perspective
MGO uses Alternate Perspective - Alternate Start. A new game begins in a room modeled on a room at Helgen’s inn1, and that’s where you create your character. The room has several containers of gear to help you build out whatever sort of character you have in mind.
Give it a minute
After you finish creating your character and RaceMenu closes, wait a bit before you talk to the dragon or fiddle with mod settings. Many mods include an MCM (Mod Configuration Menu), and once you name your character, MGO configures the MCMs for you.
The menus themselves need to be registered, and MCM Recorder needs to apply MGO’s pre-configured settings by automatically opening those menus and clicking through them in the background. If you dig through menus or start your scenario while it’s working, you might derail the MCM Recorder playback and leave things in a less-than-ideal state. Wait until the torrent of notifications subsides, and then choose your new life.
Gear up
Rather than starting you with the same spells and equipment every time, Alternate Perspective gives you some choices. Be sure to grab what you need before heading out.


Choose your destiny
When you’re ready, talk to the little dragon perched on the lantern. He’ll offer you a smörgåsbord of ways to begin. Pick one, then open the door beside him and step into the void to kick off the scenario you chose.
If you head through the door without speaking to the dragon, you’ll end up with Alternate Perspective’s default start. Rather than skipping Skyrim’s intro, this option presents the same story from (as the mod name suggests) a different perspective. You’re still present for Alduin’s attack on Helgen, but your head isn’t on the chopping block.
The dragon presents you with a number of scenarios, many of which offer additional choices once you select them.
None (Default)
Left for Dead
Shipwrecked
Vampire
Guilds
The Dragonborn
Jump straight into the main quest. You can skip ahead to High Hrothgar, having already been recognized as the Dragonborn, or you can choose from three different points in the game’s opening sequence: as a prisoner on a cart ride (vanilla), in Helgen Keep after Alduin’s attack (having chosen to follow Ralof), or at the end of the Helgen Keep sequence.
“Modeled after” because, strictly speaking, this room is isolated and not technically the one at the inn. ↩︎


