<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Controller Bindings :: Mad God's Overhaul for Skyrim VR</title><link>https://synergyvr.org/mgo/controls/index.html</link><description>Mad God’s Overhaul includes several control schemes to choose from.
Kvite OCU’s default scheme, by Kvitekvist, included in the FUS modlists. Uses vanilla bindings within menus. If you use OCU and haven’t changed your controls, this is what you’re using.
Read more → Cangar Another scheme from the FUS modlists, by Cangar, that leans on VRIK gestures. (There’s no dedicated shout button by default.)</description><generator>Hugo</generator><language>en-us</language><atom:link href="https://synergyvr.org/mgo/controls/index.xml" rel="self" type="application/rss+xml"/><item><title>Kvite Bindings</title><link>https://synergyvr.org/mgo/controls/bindings-kvite/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://synergyvr.org/mgo/controls/bindings-kvite/index.html</guid><description>These are the controller bindings defined in the OpenComposite Unleashed preset Kvite , which is OCU’s default. If you haven’t gone looking for something else in the Configurator, these are the controls you’re playing with. Kvitekvist is one of the creators of the FUS modlists , and these controls are among the control schemes included in those lists. (See the FUS wiki .)
Kvite uses vanilla bindings within menus.</description></item><item><title>Cangar Bindings</title><link>https://synergyvr.org/mgo/controls/bindings-cangar/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://synergyvr.org/mgo/controls/bindings-cangar/index.html</guid><description>These are the controller bindings defined in the OpenComposite Unleashed preset Cangar . Cangar is one of the creators of the FUS modlists , and these controls are among the control schemes included in those lists. (See the FUS wiki .)
Cangar prefers to use gestures for shouts most of the time, so there is no button assigned to it. The Cangar Spellsiphon assign Shout to Right grip.</description></item><item><title>VRIK Bindings</title><link>https://synergyvr.org/mgo/controls/bindings-vrik/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://synergyvr.org/mgo/controls/bindings-vrik/index.html</guid><description>These are the controller bindings defined in the OpenComposite Unleashed preset VRIK V2.1.0 . They originate from an optional download for the legendary VRIK Player Avatar mod and are also among the binding options included for SteamVR users. This was OCU’s default preset in earlier betas of MGO 4.0. Kvite holds that spot now, so you’ll need to go out of your way to pick this one in the Configurator if you want it.</description></item><item><title>VR Safe Bindings</title><link>https://synergyvr.org/mgo/controls/bindings-vrsafe/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://synergyvr.org/mgo/controls/bindings-vrsafe/index.html</guid><description>These are the controller bindings defined in the OpenComposite Unleashed preset VR Safe .
The biggest differences from the vanilla controls:
Sprint is assigned to Left stick (press). Shout is assigned to Right stick (press). For Valve Index controllers, the actions are assigned to the buttons that are in the same positions as the ones shown above, though they have different labels on the Index controllers.</description></item><item><title>Optimized Oculus Bindings</title><link>https://synergyvr.org/mgo/controls/bindings-touch/index.html</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://synergyvr.org/mgo/controls/bindings-touch/index.html</guid><description>These are the controller bindings defined in the OpenComposite Unleashed preset Vanilla + Oculus Touch , which originates from the Optimized Button Layout for Oculus and Meta controllers mod.</description></item></channel></rss>